Censorship is not the answer to video violence

Share with others:

Print Email Read Later

In regard to Al Andrews’ letter “Logic Ties Violent Video Games to Violence” and Hank Baughman’s letter “Debasing Society” (March 10), I would just like to point out that both writers seem to have their own biases even as they point out the bias of video game designer Daniel Greenberg. That aside, the connections between games and physical violence is a difficult subject to deal with briefly so I’d like to supply a brief anecdote.

I was recently at the Carnegie Museum of Art, where there is currently an exhibit of work by Nicole Eisenman. Ms. Eisenman’s art features acts of violence and graphic nudity. Outside of the exhibit a sign warns parents of the explicit content so parents may vet the material before letting a child see it.

I won’t try to argue that video games are art. Art is subjective. But art can feature violence. Art can also come with warnings to parents letting them know that it might not be suitable to children — such as a sign at a museum or the quite explicit rating systems of movies and video games. Who are the parents who buy their children games explicitly marked for people over the age of 17?

Ultimately unless we want to live in a censored society, parents need to take more responsibility for the content their children are consuming.


Join the conversation:

Commenting policy | How to report abuse
To report inappropriate comments, abuse and/or repeat offenders, please send an email to socialmedia@post-gazette.com and include a link to the article and a copy of the comment. Your report will be reviewed in a timely manner. Thank you.
Commenting policy | How to report abuse


Create a free PG account.
Already have an account?